Cards
Gin Rummy
Knock at ten, gin at zero
The two-player rummy classic, played to 100. Your melds are found for you — knock with ten or less, or hold out for gin.
How to play
- Draw from the stock or the discard, then discard one.
- Runs and sets are grouped for you; the rest is deadwood.
- Knock with 10 or less. Gin is 25 plus theirs. First to 100.
Playing apart? Play it live on a call — it lands on their phone as an invite.
No cards needed
A head-to-head game you play live, on one phone or two.



