Cards

Gin Rummy

Knock at ten, gin at zero

The two-player rummy classic, played to 100. Your melds are found for you — knock with ten or less, or hold out for gin.

  • 20 min
  • Twine+
  • One phone
  • Same room
  • Long distance

How to play

  1. Draw from the stock or the discard, then discard one.
  2. Runs and sets are grouped for you; the rest is deadwood.
  3. Knock with 10 or less. Gin is 25 plus theirs. First to 100.

Playing apart? Play it live on a call — it lands on their phone as an invite.

No cards needed

A head-to-head game you play live, on one phone or two.

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