Rules
Judgement rules for two players
Judgement, also known as Kachuful, is a game of saying exactly how many tricks you'll take. Too many is as bad as too few.
Setup
- One full 52-card pack, shuffled every round. Aces are high.
- Seven rounds. The first hand is seven cards each, then six, and so on down to one. In Judgement: Up & Down the hands go back up to seven, for thirteen rounds.
- Trumps are set by the round, never chosen: spades, diamonds, clubs, hearts, then round again.
How a round works
- The non-dealer bids first: any number of tricks from zero to the size of the hand. Then the dealer bids.
- The dealer can't bid the number that would make the two bids add up to the number of cards in the hand, so someone always misses.
- The non-dealer leads. Follow suit if you can; if you can't, play any card. The highest trump wins, otherwise the higher card of the suit led. The winner of each trick leads the next.
- The dealer and non-dealer swap every round.
Scoring and winning
- Take exactly the number of tricks you bid and you score 10 plus your bid. A bid of zero made is worth 10.
- Miss by any amount and you score nothing for the round. Scores never go down.
- After the last round, the higher total wins. Equal totals are a draw.
Play it with your partner on Twine
Twine deals, keeps score and enforces every rule above. Play live on a call, or with Play Anytime: take your turn now and your partner takes theirs whenever suits them, wherever they are.
Questions
Is Judgement the same as Kachuful?
Yes, it's the same game. Twine's version is for two players, with hands from seven cards down to one.
Why can't the dealer bid any number?
The dealer may not bid the number that makes the two bids add up to the cards in the hand. That way at least one of you misses each round.
Can you bid zero?
Yes. Take no tricks and you score 10.