Classics
Ludo for Two
Roll a six to get going
Four tokens each, a race around the cross, and the joy of sending theirs back home.
How to play
- Roll a six to bring a token out; a six also rolls again.
- Land on their token to send it back — stars and starts are safe.
- Get all four home with exact rolls to win.
Playing apart? Play it live on a call — it lands on their phone as an invite.
No cards needed
A head-to-head game you play live, on one phone or two.



