Classics

Ludo for Two

Roll a six to get going

Four tokens each, a race around the cross, and the joy of sending theirs back home.

  • 15 min
  • Free
  • One phone
  • Same room
  • Long distance

How to play

  1. Roll a six to bring a token out; a six also rolls again.
  2. Land on their token to send it back — stars and starts are safe.
  3. Get all four home with exact rolls to win.

Playing apart? Play it live on a call — it lands on their phone as an invite.

No cards needed

A head-to-head game you play live, on one phone or two.

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