Cards

Indian Rummy

13 cards, one pure sequence

Two decks, two printed jokers, and a cut joker that makes a whole rank wild. Group all thirteen and declare.

  • 10 min
  • Twine+
  • One phone
  • Same room
  • Long distance

How to play

  1. Draw from the closed or open pile, then discard.
  2. Declare when all 13 are grouped: 2+ sequences, one pure.
  3. The loser pays for ungrouped cards, capped at 80.

Full Indian Rummy rules for two players →

Playing apart? Play it live on a call — it lands on their phone as an invite.

No cards needed

A head-to-head game you play live, on one phone or two.

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